JustThatChic

Career Spotlight: Storm8 at Pocket Gamer’s Mobile Mixer in San Francisco

storm8:

image**Photos courtesy of PocketGamer.biz

UK mobile gaming publication Pocket Gamer recently brought their successful Mobile Mixer series across the pond to the U.S. Of course, Storm8 was on hand to participate. The series’ second installment was held on Tuesday at Vessel in San Francisco.

Pocket Gamer’s Mobile Mixers unite leading companies and up-and-comers in the world of mobile games development with a mixture of panels, networking and of course, food and drinks. Tuesday’s event was no exception.

By 6:30 pm, the venue was buzzing with some of San Francisco’s gaming industry heavyweights. Storm8’s own Head of Business Development, Quincy Yang, joined a panel that also consisted of executives from Warner Bros. Games, KIXEYE, GREE and Immersion. The discussion was moderated by 148Apps Editor-in-Chief, Jeff Scott.

The panelists shared their expert insight into some hot button topics for the industry: from tackling the increasing challenge of discovery, to knowing when to partner with a publisher, to key trends abroad that are worth watching.


When do you know the time is right to partner with a publisher?

All panelists agreed that partnering with a publisher could help with game discovery, especially for smaller developers, but warned that they also need to be realistic about expectations. Working with a publisher does not guarantee success; the most important part is developing a high-quality and engaging game.

What international trends are worth watching?

The five speakers also recognized the growing popularity of mobile messaging apps in Asia such as Line, KakaoTalk and WeChat – an international trend that they are keeping an eye on given its highly social and viral proposition. 


If you’d like to learn from the best in the industry, join the Storm8 team! Maybe you can attend the next industry event with us as a Stormie! W
e’re currently looking to fill the roles of Outsourcing Producer, Accounting Manager, and Game Designer (Puzzles Games). If you think you’ve got what it takes, then check out the qualifications after the jump!

Read More

“For so many years, as we transitioned from physical modes of digital delivery to digital ones, people seemed to have a surprising attraction to ownership. Of course, it was a legal fiction. Music downloaded was licensed and, indeed, the same was always true for software. And consumers were reminded of this every time they accepted terms and conditions but somehow the fact that you never really had to ask permission to use software gave a sense of ownership. I suspect it is a form of repugnance to non-ownership that kept this model going. A decade ago, Microsoft experimented with subscriptions for Office in Australia and failed miserably despite the very high comparative cost of software ‘purchases.’ That suggests a non-economic constraint to me.”
Digitopoly | Goodbye Software Ownership? (via infoneer-pulse)

(via infoneer-pulse)

Rave Kids In The ’90s Vs. Rave Kids Today

Rave Kids In The ’90s Vs. Rave Kids Today

“This might be the biggest tech humblebrag ever. A team of scientists at Los Alamos National Labs has quietly shrugged its shoulders and admitted to the fact that, yeah, it’s been using quantum internet for, like, the last two years. Whatever.”
http://gizmodo.com/government-lab-admits-to-using-quantum-internet-for-two-493293340 (via tech-knowledge)
glitchee:

Donkey Kong glitch #4.
(I think it’s the fourth)

glitchee:

Donkey Kong glitch #4.

(I think it’s the fourth)

(via bacononyourplate)